Summary of all profession rebalancing

Low price, fast and safe trade! Choose www.anarchycredits.net, enjoy yourself!

News

Summary of all profession rebalancing

Just so we don't have to keep looking everywhere, here's all the professionals have said regarding the latest batch of balancing

Adventurer

Morphs: Create greater distinction between morph lines & enhance benefits for being morphed. Morphs will not see benefits boosted past Wolf form - Instead, greater distinction between the functionality of the differing morphed forms, including enhancing the nano-based toolset for morphs.

Un-morphs: Create differing advantages for Adventurers who choose *not* to use morphs.

Heals: Increased nano cost. Goals are to place Adventurer in second place for amount of healing output, but via sacrificing damage (potentially via a morph line [tree morph?]).

Damage Type Modifiers: Looking into extending the functionality of the Adventurer's damage-changing toolset across multiple level ranges.

Towers: Create diversity in Advy tower pets by including multiple functionality based on currently used morph (IE: Casting a tower under Wolf morph will create a tower with different effects than casting a tower while under Pit Lizard, or while unmorphed).

Calms: Duration decreased, faster casting, increased functionality in Shadowlands (goes for all professions).